![]() GM200, which is the heart of GeForce GTX 980 Ti and Titan X, comprises eight billion transistors. GK104-Nvidia’s first on 28nm-was a 3.5-billion-transistor chip. What the Radeon R9 Fury X and GeForce GTX 980 Ti achieve is nothing short of amazing given their complexity. Over the subsequent four years, though, they had to get creative in their quests to deliver higher performance. At first, both companies capitalized on the node and took big leaps with the Radeon HD 7970 and GeForce GTX 680. Before we break into those extras, though, let’s take a closer look at GP104 and its underlying Pascal architecture.ĪMD and Nvidia have relied on 28nm process technology since early 2012. But Nvidia does have technology baked into its GP104 processor that promises to improve your experience in the workloads most in need of this card-4K and Surround. And yet, there are enthusiasts eager to skip over QHD monitors altogether and set up three 4K displays in a 11,520x2160 array.Īlright, so that might a little exotic for even the latest gaming flagship. How about multi-monitor configurations? Many gamers settle for three 1920x1080 screens, if only to avoid the crushing impact of trying to shade more than half a billion pixels per second at 7680x1440. Nvidia’s GeForce GTX 1080 could be the first card to facilitate fast-enough frame rates at 3840x2160 with detail settings cranked all the way up. Although the previous generation of top-end GPUs from AMD and Nvidia were positioned as 4K stunners, they necessitated quality compromises in order to maintain playable performance. Display interfaces with more available bandwidth, like HDMI 2.0b and DisplayPort 1.3/1.4, are expected to enable 4K monitors with 120Hz panels and dynamic refresh rates by the end of this year. A GTX 1080 able to outmaneuver two 980s should have no trouble in any of today's VR titles, kicking the need for multi-GPU down the road a ways. That means you're generally limited to the fastest single-GPU card you can find. Moreover, most of the games currently available aren't written to take advantage of multi-GPU rendering yet. VR is only just getting off the ground, though steep graphics processing requirements create a substantial barrier to entry.
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